أثر التفاعل بين نمط التعلم (تشارکي/تنافسي) والواقع المعزز (صورة / بارکود) بالکتاب المدرسي في تحسين نواتج تعلم مادة الحاسب الآلي لدى طلاب المرحلة الإعدادية الأزهرية The Effect of Interaction between Learning Style (Colloaborative/ Competitive) and Augmented Reality (Image/Barcode) in the Textbook on Improving Computer Learning Outcomes among Al-Azhar Middle Sch | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
التربية (الأزهر): مجلة علمية محکمة للبحوث التربوية والنفسية والاجتماعية) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Article 1, Volume 39, 187ج4, July 2020, Page 2-81 PDF (2.25 MB) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Document Type: بحوث فی مجال المناهج وطرق التدریس | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DOI: 10.21608/jsrep.2020.118430 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Authors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
عمرو جلال الدين أحمد علام; أحمد محمد مصطفى أبو الخير | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
قسم تکنولوجيا التعليم، کلية التربية بالقاهرة، جامعة الأزهر، مصر | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abstract | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
هدف البحث إلى الکشف عن أثر التفاعل بين نمط التعلم (تشارکي/تنافسي) والواقع المعزز (صورة / بارکود) بالکتاب المدرسي في تحسين نواتج تعلم مادة الحاسب الآلي لدى طلاب المرحلة الإعدادية الأزهرية، ولتحقيقه تم تصميم بيئة الواقع المعزز وفق معايير الجودة التربوية، وتوظيف تطبيق Aurasma، وتقديم أنشطة تدعم التفکير البصري، وتم استخدام نمط التصميم العاملي ثنائي الاتجاه "2X2"، وتکونت عينة البحث من "120" طالبًا، تقسيمهم بطريقة عشوائية إلى أربع مجموعات تجريبية قوام کل مجموعة 30 طالبًا، وتمثلت أدوات القياس في اختبار تحصيلي، وبطاقة ملاحظة، ومقياس اتجاهات، وتم تطبيق أساليب المعالجة الإحصائية المناسبة، وجاءت نتائج البحث مؤکدة على ترتيب المجموعة الأولى والثانية (نمطي الواقع المعزز؛ بارکود وصورة مع نمط تعلم تشارکي)، والمجموعتين الثالثة والرابعة (نمطي الواقع المعزز؛ بارکود وصورة مع نمط تعلم تنافسي) وأثبتت النتائج وجود أثر دال للتفاعل بين نمط دمج تقنية الواقع المعزز (بارکود – صورة) بالکتاب المدرسي على تنمية التحصيل المعرفى والأداء العملى ومقياس الاتجاهات، وجاء متوسط تأثير التفاعل بين نمط دمج تقنية الواقع المعزز ونمط التعلم فى تنمية التحصيل والأداء ومقياس الاتجاهات لصالح نمط دمج تقنية الواقع المعزز (بارکود) مع نمط التعلم (تشارکي). The present research aimed to reveal the effect of the interaction between learning styles (collaborative/competitive) and augmented reality (image / barcode) in the textbook in improving the outcomes of computer learning among Al-Azhar middle school students. The augmented reality environment was designed according to the educational quality standards, Aurasma application was empoyed, activities that support visual thinking were also presented. The researcher made use of 2X2 factor design, and the research sample consisted of “120” students, who were randomly assigned into four experimental groups of 30 students each. The instruments of the study were an achievement test, and a note card and an attitude scale and the researcher adopted the appropriate statistical treatment methods. The results of the research confirmed that the arrangement of the first and second groups (two types of augmented reality; barcode and image with a collaborative learning style), and the third and fourth groups (two models of augmented reality; barcode and image with a competitive learning style). The results also revealed that there is a significant effect of the interaction between the pattern of incorporating augmented reality technology (barcode - image) in the textbook on the development of knowledge achievement, practical performance and the attitude scale. The mean effect of the interaction between the pattern of impeding the augmented reality technology and learning style in developing achievement and performance and the scale of attitudes in favor of the pattern of integrating augmented reality technology (barcode) with the learning style (collaborative). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Keywords | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
نمط التعلم التشارکي والتنافسي; والواقع المعزز بارکود وصورة; تکنولوجيا الواقع المعزز; نواتج التعلم; مهارات الحاسب الآلي. collaborative and competiti؛ barcode and image augmented reality؛ augmented reality technology؛ learning outcomes؛ computer skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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ثالثا: المراجع الأجنبیة
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