FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT | ||
| International Journal of Intelligent Computing and Information Sciences | ||
| Article 6, Volume 17, Issue 3, July 2017, Pages 85-97 PDF (2.74 M) | ||
| Document Type: Original Article | ||
| DOI: 10.21608/ijicis.2017.19816 | ||
| Authors | ||
| M. Elabnody; M. Fouad; F. Maghraby; A. Hegazy | ||
| College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT) | ||
| Abstract | ||
| With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game e-learning applications. This study aims to identi how the elements of gamification affect user experience and increase their engagement with registered subjects. Through a dynamic question selection approach based on'the gamification tactics, the real exams of a number of students showed the improvement of their knowledge acquisition by 55% over the traditional examination approaches. | ||
| Keywords | ||
| E-learning; games-based learning; Gamification; gamified e-learning course; Higher Education | ||
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