3d Educational Games Supported By Augmented Reality | ||||
International Journal of Multidisciplinary Studies in Art and Technology | ||||
Volume 2, Issue 1, June 2019, Page 46-59 PDF (8.68 MB) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/ijmsat.2019.215476 | ||||
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Authors | ||||
Ibrahim Hassan; Atef Zaki | ||||
Lecturer Faculty of fine Arts, Department of Graphic design Alexandria University, Egypt | ||||
Abstract | ||||
Education and the development of children’s intellectual skills is the most important employment for the field of visual communication, which has accelerated significantly in recent times, especially after the emergence of Augmented Reality and Virtual Reality technologies, which had a significant impact on enriching the educational process, as it helped the learner to cross the barrier of time and space. She helped the learner to travel and dive through different times and places. The paper discusses augmented reality technology and its role in enriching the learning process. The researchers also conducted a practical experiment to teach the rituals of Hajj for children aged 3-6. The reason for choosing the rituals of Hajj - in addition to the importance of that worship - is that it is one of the acts of worship that contains many details and variables, which made the need to simplify and communicate it in an educational and entertaining way for children a vital matter. The design of the game has gone through several stages, starting with plans, mental maps and infographics, through the design and experience of the user interface, and the end of the implementation of augmented reality techniques. | ||||
Keywords | ||||
Augmented reality; entertainment education; digital education | ||||
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