The Effectiveness of Using Electronic Educational Games in Developing Inferential Thinking Skills for Primary School Pupils | ||||
BSU-Journal of Pedagogy and Curriculum | ||||
Volume 2, Issue 4, June 2023, Page 272-296 PDF (821.46 K) | ||||
Document Type: Original Research | ||||
DOI: 10.21608/bsujpc.2023.312984 | ||||
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Authors | ||||
Yasser Gabr Mohamed Nasr1; Eid Abdel-Wahid Ali2; Muktar Abdel- Fatah Abdel -Maksoud3 | ||||
1A senior Teacher of EFL, Ph.D Student Depart. of curriculum, Faculty of Education, Beni-Suef University, (Beni-Suef -Egypt) | ||||
2A Professor of Curriculum& EFL Instruction, Dean of the Faculty of Education & Early Childhood, Minia University | ||||
3An Emeritus Professor of Curriculum & EFL Instruction, Faculty of Education, Beni- Suef University | ||||
Abstract | ||||
The study aimed at investigating the effectiveness of using electronic educational games in developing inferential thinking skills for primary School pupils. The participants of the study were (60) sixth year primary institute pupils from Efwa primary institute, Beni-suef. The study adopted the quasi-experimental research design. So, there were two groups: an experimental group (n= 30) and a control one (n= 30). To collect data, the researcher used multiple instruments: a diagnostic test, a pre/post test, a list of electronic educational games, Skills of inferential thinking. The researcher taught both groups: the experimental group was taught through using electronic educational games while the control group was taught through the regular method of teaching. Analysis of the results revealed that experimental group participants achieved a significantly higher level in their inferential thinking skills than those of the control group. Thus, there was a statistically significant difference between the mean scores of experimental group in pre-t and post- test of inferential thinking in the favor of the post-test. The effect size of using electronic educational games strategy was found to be high. The study recommends using electronic educational games in developing inferential thinking Skills. | ||||
Keywords | ||||
Embodiment learning; EFL oracy skills; Classroom engagement; Kindergartners | ||||
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