The Effect of Educational Games as a Learning Means on Understanding Vocabularies and Structures for Primary Stage Pupils | ||||
International Journal of Education and Learning Research | ||||
Volume 7, Issue 1, June 2024, Page 1-22 PDF (943.56 K) | ||||
Document Type: Research Papers | ||||
DOI: 10.21608/ijelr.2024.300119.1018 | ||||
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Authors | ||||
Ahmed Mohamed Elgamel ![]() | ||||
1English teacher | ||||
2English Teacher | ||||
Abstract | ||||
This study aimed to identify the importance of learning through gaming and the effect of learning by gaming on increasing creativity and the rates of educational attainment among primary school students. It employs a quasi-experimental design. Study participants were (80) third-grade students during the second semester of 2021-2022. Participants were divided into two groups, a control group (taught using traditional methods) and an experimental group (taught using game-based strategies). The instruments of this study included the EFL language test and the scoring scale used to analyze the results. The pre-test was applied to both groups to ensure the skills of understanding vocabularies and structures were comparable. After implementing the game-based strategy for the experimental group, the posttest was applied again to both groups. The findings suggest that game-based strategies are effective in improving vocabularies and structures’ skills. Therefore, it can be concluded that game-based strategies are effective in developing language skills and can be applied in EFL lessons at the primary level. | ||||
Keywords | ||||
Gamification; Teaching strategies; digital learning | ||||
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