Effect of Gamified Electronic Application on Selected Outcomes among School Age Children with Asthma | ||||
Tanta Scientific Nursing Journal | ||||
Volume 34, Issue 3, August 2024 PDF (833.72 K) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/tsnj.2024.384589 | ||||
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Authors | ||||
Samar Sobhi Abd Elkheir1; Randa Hamdi Abdelfattah2 | ||||
1Lecturer of pediatric Health Nursing, Faculty of Nursing, Cairo University, Egypt. | ||||
2Lecturer of Community Health Nursing, Faculty of Nursing, Cairo University, Egypt | ||||
Abstract | ||||
Background: Gamification is receiving attention because of its apparent benefits and usefulness, particularly in the context of chronic illness and patient self-management on a daily basis. Children with asthma benefit from game-based learning in terms of knowledge acquisition, skill development, self-care engagement, and motivation. Aim the study aimed to evaluate the effect of gamified electronic application on selected outcomes among school age children with asthma. A quasi-experimental one group pretest-posttest research design was utilized. Setting: The study was conducted in the pediatric chest outpatient clinic at Cairo University Specialized Pediatric Hospital. Sample: a purposive sample of 60 children with asthma was participated in the study. Data collection tools: a structured demographic interview sheet, asthma knowledge questionnaire and childhood asthma control test. Results: after implementing gamified electronic application all of asthmatic children have satisfactory level of knowledge in posttest compared to no child in the pretest. Less than two third of asthmatic children properly control asthma in posttest compared to all children were poorly controlled in the pretest. There were highly statistical significant difference was found between total asthma control test scores and total knowledge scores of asthmatic children in pre and posttest. Conclusion: gamified electronic application is a feasible, acceptable and effective method in health education and management for school age children with asthma as it has a positive effect on improving the children’s knowledge and improves asthma control. Recommendation: Integration of the gamified electronic application for school age children with asthma and incorporated into follow up plan to get the best outcomes for children. | ||||
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