Enhancing Museum Engagement through Virtual Reality A Case Study of the Egyptian Museum in Cairo | ||||
International Journal of Engineering and Applied Sciences-October 6 University | ||||
Article 9, Volume 2, Issue 1, January 2025, Page 111-125 PDF (1017.1 K) | ||||
Document Type: Research Article | ||||
DOI: 10.21608/ijeasou.2025.344546.1018 | ||||
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Authors | ||||
Mohamed A. Mohamed Hassan ![]() ![]() | ||||
1October 6 University, Faculty of Engineering | ||||
26th of October City, Giza Governorate | ||||
Abstract | ||||
This study explores the transformative role of Virtual Reality (VR) in enhancing museum experiences, focusing specifically on a 360-degree VR video project created for the Egyptian Museum in Cairo. Situated northeast of Tahrir Square, the Egyptian Museum is one of the largest and most significant cultural institutions in the world, housing a vast collection of ancient Egyptian artifacts. The research examines how VR technology can recreate the museum’s environment, offering an innovative way to engage a global audience with cultural heritage. By analyzing the effectiveness of VR in creating immersive and educational experiences, this study highlights the potential of VR to overcome spatial, temporal, and physical barriers typically associated with traditional museum visits. The findings indicate that VR significantly enriches visitor engagement by providing a more interactive and personalized experience, while also fostering a deeper understanding and appreciation of history and culture. The study aligns with contemporary pedagogical trends and technological advancements, showing that VR can revolutionize the way museums connect with visitors and provide educational opportunities. As museums increasingly look to embrace digital technologies, VR has the potential to enhance accessibility, engagement, and education for diverse audiences, making cultural heritage more accessible than ever before. | ||||
Keywords | ||||
Digital Preservation; Immersive Technology; Educational Innovation; Virtual Museum; Cultural Engagement | ||||
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