"AN Experimental Study to Test the Effectiveness of Using Generative Artificial Intelligence Model: Meta Quest 2 Mixed Reality Headset Oculus in Piano performance Training" | ||||
مجلة علوم وفنون الموسيقى | ||||
Volume 54, Issue 2, 2025, Page 749-785 PDF (682.71 K) | ||||
Document Type: المقالة الأصلية | ||||
DOI: 10.21608/jfma.2025.348805.2028 | ||||
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Author | ||||
Sabrin Samir Saad Saleh Ali ![]() ![]() | ||||
Faculty of Music Education, Helwan University | ||||
Abstract | ||||
Many International and Arab educational institutions for music faced many significant obstacles and challenges during Covid -19 pandemic. One critical issue was the inability of many students to practice the Piano due quarantine restrictions. As a result, students spent extended periods in quarantine without practice, creating the need to explore innovative technological tools suitable to use at home or in hospitals. the researcher chose the Meta Quest 2 virtual reality Headset (produced by Meta formerly Facebook) was selected as a training tool. The study employed an experimental design using a single group of nine preparatory- year students The research Methodology involved Conducting pre-tests and post – tests with the participants evaluated by committee of professors from the piano and Accompaniment department. The study aimed to assess the effectiveness of a proposed experimental training program that combined virtual reality headset techniques with virtual piano performance. This program was designed as an educational environment that fosters creativity and enjoyment while accommodating the constraints of quarantine, without causing physical strain The results revealed that the experimental group significantly improved their performance in the post-test, successfully completing the preparatory year piano syllabus using the virtual piano. The findings demonstrated the effectiveness of training with virtual reality headset technology in achieving educational goals. The researcher recommends expanding the use of virtual reality headsets beyond piano performance training to include other musical disciplines, such as instrument performance, ear training, and music theory. | ||||
Keywords | ||||
Artificial Intelligence; virtual Reality(VR); Metaverse; Mixed Reality (MR); Virtual Piano | ||||
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