Public Engagement in Wetland Recreation through 3D Virtual Reality and Animated Simulation: A Case Study in Egypt | ||||
International Journal of Engineering and Applied Sciences-October 6 University | ||||
Article 7, Volume 2, Issue 2, July 2025, Page 78-91 PDF (1.56 MB) | ||||
Document Type: Research Article | ||||
DOI: 10.21608/ijeasou.2025.389175.1057 | ||||
![]() | ||||
Authors | ||||
Mohamed A. Mohamed Hassan![]() ![]() | ||||
1October 6 University, Faculty of Engineering | ||||
26 October university | ||||
Abstract | ||||
This project investigates the use of immersive digital media to visualize and communicate the ecological and social dimensions of wetland recreation. As part of the interdisciplinary initiative “Recovering Wetlands as Eco-Social Design Practice,” this work focuses on the development of a 3D virtual reality (VR) simulation and an animation. The VR experience enables users to explore the spatial and environmental transformation of the wetland park landscape, while the animation illustrates the final process in creating an accessible and engaging visual format. Together, these tools translate complex ecological data into interactive experiences aimed at allowing environmental awareness, stakeholder engagement, and speculative thinking around future ecologies and behaviors. The digital content was created using Rhino, Grasshopper, and Twin-motion and was showcased on-site as an interactive installation. By merging environmental Realty with immersive technologies, the project offers a new perspective on eco-social design and highlights the role of digital tools in supporting participatory ecological recovery. | ||||
Keywords | ||||
Wetland Restoration; Virtual Reality (VR); Environmental Animation | ||||
Statistics Article View: 78 PDF Download: 31 |
||||