Enhancing the Relation between the Individuals and Society through Interactive Outdoor Communal Spaces in Public Buildings: An Analytical Study for Multi-Commercial Complexes | ||||
MSA Engineering Journal | ||||
Volume 4, Issue 2 - Serial Number 7, July 2025, Page 10-26 PDF (1.38 MB) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/msaeng.2024.337850.1381 | ||||
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Authors | ||||
Kanzy Mohamed Elhalwagy ![]() | ||||
1Adjuncts Assistant professor, Department of Architectural Engineering - Faculty of Engineering, Misr University for Science & Technology, MUST, 26th of July Corridor - 6th of October City, Giza, | ||||
2Department of Architectural Engineering - Faculty of Engineering, October University for Modern Sciences and Arts, MSA, Al-Wahat Road - 6th of October City, Giza | ||||
Abstract | ||||
The “Human-Centered Planning” approach, as outlined by many researchers, has been utilized by designers and planners to evaluate individuals’ satisfaction with urban environments. Durkheim’s exploration of collective consciousness highlights how social interactions shape individual attitudes and sentiments [1]. In modern society, Multi Commercial Complexes (MCCs) serve not only practical spaces but also significantly impact economic, social, and cultural aspects of urban development and sustainability. This research aims to assess the quality of interactive communal spaces in Cairo, Egypt, as public urban destinations to gauge user satisfaction from a visual perspective. To achieve this, the study proposes a methodological framework that integrates Kevin Lynch’s “Image of the City” theory with principles of interactive space design. Additionally, it introduces a refined concept of “Ground,” referring to the unoccupied areas within existing urban settings. The findings suggest that thoughtful design considerations can enhance urban development and improve user satisfaction in outdoor public spaces. | ||||
Keywords | ||||
Outdoor Communal Spaces in Multi-Commercial Complexes; Public Spaces; Human-Centered Planning; the “Ground” Concept; Interactive Space Design Principles | ||||
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