The Efficacy of Augmented Reality and Virtual Reality Tools in E-Learning: A Comparative Study | ||
المجلة العلمية للبØÙˆØ« والدراسات التجارية | ||
Volume 39, Issue 3, September 2025, Pages 1417-1439 PDF (951.94 K) | ||
Document Type: المقالة الأصلية | ||
DOI: 10.21608/sjrbs.2025.313378.1757 | ||
Author | ||
هبة الله السيد العربي ØØ³Ù† ØØ³Ù†ÙŠ* | ||
جامعة ØÙ„وان | ||
Abstract | ||
Virtual reality (VR) and augmented reality (AR) have become revolutionary tools in education, offering substantial improvements in accessibility, contextual learning, and engagement. By providing immersive and interactive experiences, these technologies have the power to revolutionize traditional learning settings and make them more dynamic and flexible enough to meet the demands of a wide range of learners. In instance, augmented reality (AR) allows pupils to interact with both virtual and physical aspects at the same time by superimposing digital information over the real world. Conversely, virtual reality (VR) generates totally fictional worlds, providing an immersive experience that can replicate real-world events or create brand-new ones by contrasting the AR and VR tools, this study assesses the usefulness of both in e-learning. It focuses on a few factors, including user involvement, persistence of knowledge, usability, and flexibility in accommodating diverse learning preferences. To acquire thorough information on how these technologies affect learning outcomes, the study combines qualitative and quantitative techniques such as performance assessments, interviews, and surveys. | ||
Keywords | ||
Augmented Reality (AR); Virtual Reality (VR); Education; E-learning; AR applications | ||
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