Games: An Effective Strategy for Teaching Vocabulary | ||
البحوث التطبيقية في العلوم والانسانيات | ||
Volume 2, Issue 1, 2025, Pages 182-215 PDF (975.48 K) | ||
Document Type: المقالة الأصلية | ||
DOI: 10.21608/aash.2025.452390 | ||
Authors | ||
Farah Waleed Shaban; Fatima Hassan Hessin; Linda Sameh Desoky; Fayrouz Abdelmohsen Morsi; Lamia Sabry Ebrahim; Ghada Gamal Mohammed Gamal | ||
PhD in English Literature Ain Shams University | ||
Abstract | ||
Objectives of the Study To demonstrate the effectiveness of using games in teaching new English vocabulary to primary school children. To compare the impact of game-based learning with traditional teaching methods in vocabulary acquisition. To engage students more actively and increase their motivation through interactive and fun learning techniques. To enhance students' retention and recall of new vocabulary using game-based strategies.To identify the benefits and challenges of implementing games in the English language classroom at the primary level. This study presents a theoretical and practical framework emphasizing the significance of using games in teaching new vocabulary to fourth-grade students. It illustrates the contrast between traditional teaching approaches and the integration of interactive, gamebased methods in the learning process. Following classroom implementation, a clear improvement was observed in students’ vocabulary acquisition. Initially, when relying solely on traditional methods, students’ performance was noticeably low due to the limited engagement and ineffective information delivery. However, once games were introduced into vocabulary instruction, there was a marked enhancement in students’ test scores and overall language comprehension . In particular, three specific educational games were highly effective in reinforcing vocabulary learning: Word Parts (Morphology): This strategy encouraged students to analyse and deconstruct words into their prefixes, roots, and suffixes, enabling a deeper understanding of word formation and meaning . Contextual Learning: New vocabulary was introduced within meaningful contexts such as sentences, short stories, and real-life scenarios, helping students to grasp and retain word usage more naturally . Use of Flashcards: Flashcards featuring the target word on one side and its definition, a relevant image, or an example sentence on the other, supported visual memory and active recall . Based on these findings, it is evident that integrating modern, game-based strategies into vocabulary instruction significantly enhances student engagement and academic performance. Therefore, it is recommended that educators incorporate such innovative | ||
Keywords | ||
• Vocabulary; • Games; • Assessment; • Understanding; • Young learners | ||
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