Effect of Using Kahoot Game as Web-Based Assessment Tool for Telenursing Educational Program on Nursing Students' Academic Engagement. | ||
Journal of Nursing Science Benha University | ||
Volume 6, Issue 2, July 2025, Pages 792-808 PDF (764.36 K) | ||
DOI: 10.21608/jnsbu.2025.455395 | ||
Authors | ||
Hasnaa Saleh Elsayed1; Gehan Mohamed Ahmed2; Salwa Ibrahim Mahmoud3; Shaimaa Mohamed Araby4 | ||
1Assistant lecturer of Nursing Administration, Faculty of Nursing, Benha University | ||
2Professor of Nursing Administration, Faculty of Nursing, Helwan University | ||
3professor of Nursing Administration, Faculty of Nursing, Benha University | ||
4Assistant professor of Nursing Administration, Faculty of Nursing, Benha University | ||
Abstract | ||
Background: Kahoot game is an innovative educational and evaluative tool which an effective supplement to increase nursing students’ academic engagement by turning assessments into competitive activities, active participation, enhance motivation and support diverse learning styles, making it. Aim: The study aims to determine the effect of using Kahoot game as web-based assessment tool for telenursing educational program on nursing students' academic engagement. Research design: Quasi experimental research design with pre and posttest was utilized. Setting: This study was conducted at Faculty of Nursing, Benha University. Subjects: Included a simple random sample of (68) fourth year nursing students. Tools of data collection: Three tools were used to collect data; Telenursing Knowledge Questionnaire, Kahoot Game Performance Questionnaire and Academic Engagement Questionnaire. Results: The results showed that, the majority (86.8%) of nursing students had good knowledge level regarding telenursing at post program phase compared to (4.4%) in the preprogram phase, the most (92.6%) of them had satisfactory performance level regarding kahoot game in post program phase compared to (44.1%) in the pre-program phase and the majority (88.2%) of them had high academic engagement level in post program phase compared to (66.2%) in the preprogram phase. Conclusion: There was a significant positive improvement in nursing students’ knowledge regarding telenursing and kahoot game performance (knowledge- attitude- skills) and their academic engagement post program implementation. Recommendations: Integrate kahoot game into the nursing curriculum as a formative assessment tool for enhancing students’ engagement in lectures. | ||
Keywords | ||
Academic engagement; Kahoot game; Nursing students; Telenursing; Web based assessment tool | ||
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