Graphic applications for science fiction using artificial intelligence | ||
ERU Research Journal | ||
Articles in Press, Accepted Manuscript, Available Online from 29 September 2025 PDF (5.14 M) | ||
Document Type: Original Article | ||
DOI: 10.21608/erurj.2025.369589.1237 | ||
Author | ||
Atef Zaki* | ||
The Graphic Department, Faculty of Fine Arts, Alexandria University, Alexandria, Egypt | ||
Abstract | ||
Science fiction and artificial intelligence are among the most exciting topics in the fields of modern science and technology. Science fiction allows for the exploration of the future and the exploration of unlimited future scenarios, while artificial intelligence provides the ability to develop and innovate intelligent systems capable of learning and making decisions. Science fiction is a genre of literary art in which the artist explores an imaginary world or universe of a new nature using modern technologies that include phenomena or the use of scientific theories (physical, biological, technological, or philosophical). The artist may imagine the consequences of these phenomena or theories, attempting to discover how life will unfold. What distinguishes science fiction literature is that it attempts to remain consistent with scientific theories and natural laws. The time frame of a science fiction novel is often in the near or distant future. The spatial framework can be on Earth, on a planet, anywhere in the universe, or even in imaginary places. Modern digital applications help convey an image of the imaginary world through a lively appearance flowing from the direct relationship between creativity and Multimedia. These technologies then link the graphic values resulting from the artist's vision with the graphic values generated by artificial intelligence for drawings and images. These technologies contribute to achieving a distinct graphic state for science fiction images and drawings that bear many of the characteristics of manual and digital execution media. | ||
Keywords | ||
Graphic applications; Science fiction; artificial intelligence; multimedia; educational media | ||
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