فاعلية توظيف تقنية الواقع المعزز في تنمية مهارات التفکير الإبداعي والتحصيل الدراسي لدي طلاب الصف الأول متوسط في مادة اللغة الإنجليزية | ||||
مجلة القراءة والمعرفة | ||||
Article 12, Volume 19, العدد 217 نوفمبر الجزء الأول, November 2019, Page 265-286 PDF (462.29 K) | ||||
Document Type: المقالة الأصلية | ||||
DOI: 10.21608/mrk.2019.100432 | ||||
View on SCiNiTO | ||||
Author | ||||
أحمد بن عيد بن براک الصاعدي | ||||
مکة المکرمة | ||||
Abstract | ||||
The Effectiveness of The Use of Augmented Reality Technology on Developing Creative Thinking Skills and Academic Achievement For First Middle Grade Students in English Course. This study aimed to test the effectiveness of the use of the augmented reality technology on developing creative thinking and academic achievement for first middle graders in English Course. To achieve the objectives of the study, the researcher used the quasi-experimental method with two groups design (Experimental Group and Control Group). Creative thinking skills scale has been created and included (12) items. In addition, an achievement test has been also created and included (20) items. The study sample consists of (40) students of the first middle grade, who are selected based on Cluster Random Sample from Middle schools at Makkah Al-Mukaramah Region; and divided into two (experimental & control) groups. The study concluded the following results: 1. There are statistically significant differences at (0.05) in the mean scores of experimental group students and control group students in terms of the postapplication of the creative thinking skills scale and the achievement test, in favor of experimental group students. 2. There is correlative and predictive relation between the extent of creative thinking skills growth and academic achievement growth for first middle graders in English Language Course. The researcher recommended to the necessity of giving attention to informative augmented activities through the use of augmented reality technology for developing the creative thinking and academic achievement skills; training teachers and supervisors to use the augmented reality technology to improve English Language teaching process. Keywords: Effectiveness, Augmented Reality, Creative Thinking Skills, English Language | ||||
Keywords | ||||
الواقع المعزز; مهارات التفکير الإبداعي; التحصيل الدراسي | ||||
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