FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT | ||||
International Journal of Intelligent Computing and Information Sciences | ||||
Article 6, Volume 17, Issue 3, July 2017, Page 85-97 PDF (2.74 MB) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/ijicis.2017.19816 | ||||
View on SCiNiTO | ||||
Authors | ||||
M. Elabnody; M. Fouad; F. Maghraby; A. Hegazy | ||||
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT) | ||||
Abstract | ||||
With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game e-learning applications. This study aims to identi how the elements of gamification affect user experience and increase their engagement with registered subjects. Through a dynamic question selection approach based on'the gamification tactics, the real exams of a number of students showed the improvement of their knowledge acquisition by 55% over the traditional examination approaches. | ||||
Keywords | ||||
E-learning; games-based learning; Gamification; gamified e-learning course; Higher Education | ||||
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