Utilization of Speaking Games Through Blended Learning for Developing Speaking English of Secondary School Students and Motivation to Speak | ||||
International Journal of Advanced Humanities Research | ||||
Volume 2, Issue 2, December 2022, Page 44-53 PDF (562.3 K) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/ijahr.2022.284886 | ||||
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Author | ||||
Aya Allah Moustafa Sadek | ||||
EFL teacher Curriculum Teaching Methods Tanta University Faculty of Education Egypt | ||||
Abstract | ||||
This study was conducted to investigate the use of speaking games through blended learning as a pedagogical Technique in teaching English language, and its impact on students’ speaking skills. This Study is conducted quantitative data through the use of pre/post speaking tests, a motivation scale, and scoring rubric as data collecting instruments. These instruments were administered to first year secondary school students. The results showed that Speaking Games through Blended Learning can provide learners with all the communicative elements that allow them to use English to express their ideas freely. This offers an indication of how useful Speaking Games through Blended Learning are when encouraging students to learn English | ||||
Keywords | ||||
Speaking Games; Blended Learning; EFL speaking skills; secondary School Students | ||||
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