Motion Cueing Algorithm for Flight Simulator: Interfacing and Pilot Controls Implementation | ||||
MSA Engineering Journal | ||||
Volume 2, Issue 2 - Serial Number 6, March 2023, Page 892-908 PDF (1.53 MB) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/msaeng.2023.291919 | ||||
View on SCiNiTO | ||||
Authors | ||||
Ahmad Essameldin Ahmad1; Omar Ashraf Abuzied2; Amgad Bayoumy2; Ahmed Badawy 2 | ||||
1Mechatronics Department, Faculty of Engineering, MSA University. | ||||
2Mechatronics Department, Faculty of Engineering, MSA University | ||||
Abstract | ||||
Flight simulation nowadays is essential to the training of pilots in both civil and military fields. Generally, the use of parallel motion mechanisms has become the standard for human-in-the-loop simulation. However, the realization of a flight simulator with reasonable fidelity is only achievable using a well-tuned motion cueing algorithm that conveys accurate, real-time cues to the user while maintaining safe use of the available platform workspace. In this paper, the necessary setup and interfacing is done with the X-Plane simulation environment for the purposes of testing and tuning the parameters of a developed motion cueing algorithm. In addition, the design and implementation of prototype pilot controls, namely the yoke and rudder pedals are also undertaken to fulfill interfacing objectives and are integrated into a fixed-seat simulator platform to conduct a full pilot-in-the-loop simulation. MATLAB/Simulink is then used for interfacing hardware pilot controls and the simulation environment as well as the real-time tuning of motion cueing parameters. | ||||
Keywords | ||||
Flight Simulator; Human-in-the-Loop; Motion Cueing; Pilot Controls; Interfacing | ||||
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