Virtual 3D. Programs and Digital Sculpture as means of interactive education to develop imagination and innovation among students in the fields of Wood Industries Technology, Sculpture and Interior Architecture. | ||||
مجلة المعهد العالي للدراسات النوعية | ||||
Volume 4, Issue 7, January 2024, Page 2485-2502 PDF (1.66 MB) | ||||
Document Type: البحوث والدِّراسات. | ||||
DOI: 10.21608/hiss.2024.277082.1317 | ||||
View on SCiNiTO | ||||
Authors | ||||
Ahmed Mostafa Abo-El-Hasan 1; Fatma Mostafa Ahmed Abu-Al Hassan2 | ||||
1Thebes Technological university, Faculty of Technological Industry and Energy | ||||
2Faculty of Fine arts, Assiut University | ||||
Abstract | ||||
- There exist a plethora of three-dimensional virtual softwares viable for educational and practical purposes to augment student awareness and comprehension, thereby improving faculties of imagination, creativity, and innovation. Pupils frequently encounter impediments in grasping and conceptualizing novel information through conventional sketching techniques. These virtual applications furnish an interactive environment wherein students can explore to scrutinize all facets and methodically examine the procedural steps, aiding in the delineation of quantities and specifications. The most important features of each of the three-dimensional programs, the definition of digital sculpture and what distinguishes it, and the relationship of these programs to various specializations such as interior architecture, sculpture, and wood industry technology were explained.The researchers adopted a descriptive-analytical approach to scrutinize select applications and the applied approach through applied works in the field of Interior Architecture, Sculpture, and Wood Industries technology. At the end of the study, some important results were reached, and some recommendations were also given. | ||||
Keywords | ||||
.Virtual 3D programs Digital sculpture Interior Architecture; Wood Industry technology; Sculpture | ||||
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