Applying Gamification to Raise Awareness of Cultural Heritage in Egyptian Museums (Case Study: Alexandria National Museum)
., ., ., . (2019). Applying Gamification to Raise Awareness of Cultural Heritage in Egyptian Museums (Case Study: Alexandria National Museum). EKB Journal Management System, 16(1), 1-16. doi: 10.21608/thalexu.2019.53065
سمر القصراوي .; آيتن الروبي .. "Applying Gamification to Raise Awareness of Cultural Heritage in Egyptian Museums (Case Study: Alexandria National Museum)". EKB Journal Management System, 16, 1, 2019, 1-16. doi: 10.21608/thalexu.2019.53065
., ., ., . (2019). 'Applying Gamification to Raise Awareness of Cultural Heritage in Egyptian Museums (Case Study: Alexandria National Museum)', EKB Journal Management System, 16(1), pp. 1-16. doi: 10.21608/thalexu.2019.53065
., ., ., . Applying Gamification to Raise Awareness of Cultural Heritage in Egyptian Museums (Case Study: Alexandria National Museum). EKB Journal Management System, 2019; 16(1): 1-16. doi: 10.21608/thalexu.2019.53065