A Novel E-Learning Environment | ||||
Journal of Distance Learning and Open Learning | ||||
Article 11, Volume 2, Issue 3, December 2014, Page 23-37 PDF (813.58 K) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/jdlol.2014.54932 | ||||
View on SCiNiTO | ||||
Author | ||||
Ammar El-Adl | ||||
Faculty of Computers and Information, Beni-Suef Univ. | ||||
Abstract | ||||
E-Learning environments today need more than just streaming technology or course content creation tools. High-speed internet connections, intelligent mobile devices, and App stores make it easy for new features to be added to the E-Learning systems to make it more valuable and interactive. This paper introduces a novel complete E-Learning environment with the addition of important new features like gamification, augmented reality and wearable devices integration. It starts with an overview of the proposed platform and then its layered structure is explained in detail. Then comes the explanation of how to use those novel features in the proposed system. Finally, a conclusion and future work section are presented. | ||||
Highlights | ||||
التعلم الإلکترونی ، البیانات الضخمة ، التلعیب ، الواقع الافتراضی ، الأجهزة القابلة للارتداء | ||||
Keywords | ||||
E-learning; Recommendation; Big Data; Gamification; Virtual reality; Wearable Devices | ||||
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