FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT | ||||
International Journal of Intelligent Computing and Information Sciences | ||||
Article 5, Volume 17, Issue 4, October 2017, Page 59-71 PDF (550.32 K) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/ijicis.2018.7932 | ||||
View on SCiNiTO | ||||
Author | ||||
M Elabnody | ||||
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT) | ||||
Abstract | ||||
With gamification, design elements known from games can be used in several ways;Businesses have begun to use gamification to enhance profitability, staffhave turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game elearning applications. This study aims to identify how the elements of gamification affect user experienceand increase their engagementwith registered subjects. Through a dynamic question selection approach based on the gamification tactics, the real exams of a number of students showed the improvement of their knowledge acquisition by 55% over the traditional examination approaches. | ||||
Keywords | ||||
E-learning; games-based learning; Gamification; gamified e-learning course; Higher Education | ||||
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