Design 3D Educational Animation Software on the Basis of Some Biomechanical Parameters for Learning Some Basic Skills in Boxing | ||||
Journal of Applied Sports Science | ||||
Article 5, Volume 5, Issue 2, June 2015, Page 34-55 PDF (1.34 MB) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/jass.2015.84480 | ||||
View on SCiNiTO | ||||
Authors | ||||
Ahmed Hassan Rakha; Hani Abdel Aziz Saleh | ||||
Faculty of Physical Education, Port Said University, Port Said, Egypt | ||||
Abstract | ||||
The research aims to design a 3D Educational Animation Software on the basis of anthropometric and three-dimensional Biomechanics parameters for learning some basic skills in Boxing. One amateur boxer, practice boxing at the local level, international and Registered in Egyptian amateur boxing association as a model of 3D Educational Animation movies. He performed the straight left and right punch to the head and trunk (6) times. The researchers extracted the average of biomechanical variables, and that means the simple of the research was (6) attempts for each punch (Straight left punch to the head, Straight left punch to the trunk, Straight right punch to the head, Straight right punch to the trunk. The researchers used Simi Motion 13 for Biomechanics analysis some of Basic skills to the head in three axes (horizontal x, vertical y, sagittal z) and (Absolute resulting R) to get biomechanical variables in three phases (Windup - Critical Instant - Follow Through). Within the limits of the research objectives, the research questions and the results the researchers concluded the Tables of specifications that will be used in the design of a 3D Educational Animation Movies and Four Basic Phases to product a 3D Educational Animation Software for learning the basic skills in boxing as follows (Design & Preparation - Biomechanics analysis - Scenario Building – Execution. | ||||
Keywords | ||||
Animation; 3D; Biomechanics; Boxing | ||||
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