The Effect of Interactivity and Kinesiology on Product Design | ||||
Journal of Design Sciences and Applied Arts | ||||
Article 12, Volume 1, Issue 2, June 2020, Page 160-176 PDF (1.4 MB) | ||||
Document Type: Original Article | ||||
DOI: 10.21608/jdsaa.2020.28599.1022 | ||||
View on SCiNiTO | ||||
Authors | ||||
Sayed Mohamed Salah 1; Heba Sherif2 | ||||
1Helwan University | ||||
2Industrial Design Department, Faculty of Applied Arts, Damietta university, Egypt. | ||||
Abstract | ||||
The term interactive design is considered one of the most developed and used terms in the field of product design, where designers seek to create a constructive relationship between the user and various industrial products, interactive design is a general term concerned with designing usable, interactive, and sharing products and provides the user with a solid experience. The research contains the study of the interactive product in terms of the category used. The research problem lies in the lack of full awareness among some designers, producers and factory owners of the need to interact and share the audience directly with the product and not achieve the element of enjoyment among the user. Hence, the research aims to show the importance of adding an interaction element to the design to enrich the product or artwork and adding a spirit of enjoyment to it by the user, which increases the productive capacity of the manufacturers and increases the demand for purchase and interaction, and come up with criteria that define how to add an interaction and movement to different products. The importance of the research is clear in the necessity of shedding light on the relationship of kinesiology as an entrance for interactivity and how they add the product to enrich and increase the element of enjoyment, participation. The research has come up with several results, finding specific and ruling criteria for the existence of an interactive component of products in the design process to benefit the individual and society. | ||||
Keywords | ||||
Interactive; kinesiology; interactive product design | ||||
References | ||||
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