Virtual World in Support of Industrial Design Philosophy for the Realization of the “Industrial Design for Happiness" Slogan. | ||||
International Design Journal | ||||
Article 24, Volume 7, Issue 3 - Serial Number 23, July 2017, Page 257-265 PDF (1.16 MB) | ||||
Document Type: Original Article | ||||
DOI: 10.12816/0044143 | ||||
View on SCiNiTO | ||||
Authors | ||||
Ezzat Saad; Nermeen Kamel El Gedawy; Mona Amer Ismael | ||||
Industrial Design Dept. Helwan University, Egypt | ||||
Abstract | ||||
Global Marketplaces supported by virtual markets drive production and business organizations to make a lot of effort to bring changes in the world of marketing and shopping utilizing international information networks, especially social communication applications to harnessing and applying principles of happiness to their business. So we in need to review critically the literature of the fundamental task of Industrial Designer as the responsible for innovation of the daily-life products which realize delight pleasure, fun, amenity and human Satisfaction as desirable emotional aspect in design. Also the industrial designer already works on human happiness "as one of society Transcendent Goals.” Aim of the study: To give reasoning of the proposed statement “Virtual world in all its aspects and techniques support industrial design philosophy to realize "Industrial Design for Happiness" slogan.” That with Personas contributions especially in relation to virtual User and/or consumer Findings: Industrial designer has to give more cares for Insight and intuition to present conceptual designs based on the principles of happiness and emotional features transmission.Psychological desires have much complexities however industrial designer the one who can satisfy these desires, in the same time can bring human happiness. Professor Noriaki Kano opened the way for industrial designers to invade the field of design for happiness with “Kano model” as principle aid. Industrial designer as an inducement to the happiness he has to work on exciting, amazing, check cheerful and pleasant properties to realize neediest unexpected difference. | ||||
Keywords | ||||
Virtual World; Industrial Design philosophy; Design for happiness; Persona | ||||
References | ||||
1. الجداوى، نرمین کامل، الأبداعات الصینیة Chinese Artifacts ودورها فى إسعاد الشعب المصرى بدعم من إستراتیجیات الأستلهام من الطبیعة فى ضوء إنتشار متاجر البضائع مخفضة السعر "2,5 جنیه"، المؤتمر الدولی الثالث لمرکز البحوث والدراسات الصینیة المصریة - جامعة حلوان . 2. "دور ریادة الأعمال فى التجربة الصینیة من منظور مقارن مع مصر"، 2014. 3. الحیارى،ایمان ، ماهو العالم الافتراضى ،2016. 4. راشد، حسین، واقعیة العالم الافتراضى وافتراض العالم الواقعى، 5. المرکز الامریکى للنشر الالکترونى، 2017. 6. Aarif -Khan, Mohd., Apurv Deshmukh, Lokesh Sahani, Rahul Ved, Chiragdeep Singh, Piyush Malani. 7. Kano Model Analysis 8. Kano mode lanalysis-123773776075-php app 01, ppt. 4/15/2017 9. Bhattacharjee, Amit, Cassie Mogilner, Happiness from Ordinary and Extraordinary Experiences., Journal of Consumer Research, 2014. 10. DeVoe, Sanford E. and Jeffrey Pfeffer 11. “When is Happiness About How Much You Earn? The Effect of Hourly Payment on the Money Happiness Connection,” 12. Personality and Social Psychology Bulletin, October 2009 13. Drahun, Hienadź, 9 Secrets of Kano Model 14. understandingkanomodel-140924090454-phpapp02, ppt., 4/15/2017 15. Farmer, Erica Lynn., Kano Model, CMQ/OE, CSSBB, MBB, kano-121202055029-phpapp02, ppt. 4/15/2017 16. Gilbert, Daniel.Stumbling on Happines. 17. Alfred A. Knopf, New York, 2006, Holmes, Cassie Mogilner, Jennifer Aaker, Sep Kamvar. 18. How Happiness Affects Choice, Journal of Consumer Research, 2012. 19. Holmes, Cassie Mogilner, Michael Norton, Time, Money, and Happiness.Current Opinion in Psychology, 2016. 20. Kano Model, kanomodel-130921045022-phpapp02, ppt. 4/15/2017 21. Kartik, Upendra, Kano analysis an executive summary-150928175214-lva1-app6892,ppt. 4/15/2017 22. Mazuryk, Tomasz and Michael Gervautz, Virtual Reality History, Applications, Technology and Future, Institute of Computer Graphics Vienna University of Technology, Austria, http://www.cg.tuwien. 23. Packard, Vance, The Hidden Persuaders. Penguin Books, 1960. 24. Papp, Raymond, The University of Tampa, Virtual worlds and social networking: reaching the millennials., Journal of Technology Research, 2017 25. Thathal, Zafar Iqbal., Tanveer Ahmed, Nosheen, Wajid Ali, KANO Analysis, Kanoanalysis - 130827061859-phpapp01, ppt. 4/15/2017 | ||||
Statistics Article View: 313 PDF Download: 322 |
||||