Gamification Impact on Enhancing Visiting Entertainment Destination: The Case of Siwa Oasis
Ali, S. (2020). Gamification Impact on Enhancing Visiting Entertainment Destination: The Case of Siwa Oasis. EKB Journal Management System, 14(Issue 3 (Special Issue)), 270-282. doi: 10.21608/ijhth.2020.153626
Sarah Abd Elrahman Ali. "Gamification Impact on Enhancing Visiting Entertainment Destination: The Case of Siwa Oasis". EKB Journal Management System, 14, Issue 3 (Special Issue), 2020, 270-282. doi: 10.21608/ijhth.2020.153626
Ali, S. (2020). 'Gamification Impact on Enhancing Visiting Entertainment Destination: The Case of Siwa Oasis', EKB Journal Management System, 14(Issue 3 (Special Issue)), pp. 270-282. doi: 10.21608/ijhth.2020.153626
Ali, S. Gamification Impact on Enhancing Visiting Entertainment Destination: The Case of Siwa Oasis. EKB Journal Management System, 2020; 14(Issue 3 (Special Issue)): 270-282. doi: 10.21608/ijhth.2020.153626